On this page · 7 sections
  1. Prologue Quests
  2. Ambrus Contract Lines
  3. Day 1
  4. Day 2
  5. Day 3
  6. Day 4
  7. Day 5

Quick Answer

Below is every quest we have confirmed in the prologue and the first five days of The Blood of Dawnwalker, with its reward and the quest family it belongs to. Twelve belong to the prologue, and Days 1–5 add twenty-three more, most of them Ambrus contracts.

Rewards are listed exactly as documented. Where a reward is variable — Blasphemy, Deep Down — the range is shown rather than a single number.

This is a reference page. If you want objectives, dialogue choices and route advice, use the full walkthrough instead. If you want to know which of these are worth your 30-day budget, start with the priority column.

Prologue Quests

The prologue runs from the opening scene in Laslea Glen to the blood mass. Only a limited number of quests can be picked up before sundown, and anything still in progress when the sun sets will fail.

Prologue quests, rewards and priority
QuestRewardPriority note
All Good ThingsN/AStory. Teaches hand-to-hand then vampiric combat and Shadowstep.
Withering Away100 XPStory. Also 250 XP for chopping wood and 250 XP + 25 Denarii for the breakfast scene.
Page-Turner100 XPOptional. Cheap XP before the mass.
Like Father, Like Son100 XP, Charge Skill ManualStory. Teaches blocking and the unblockable kick.
Live Bait100 XPOptional. Opens by speaking to Yanna at the stream.
Dead Drop100 XP, Ring of Purging, 24 DenariiOptional. Best accessory payout of the prologue.
Blasphemy75–850 XP, possibly 25 Denarii, possibly a Daylight AmuletOptional. Highly variable reward — worth attempting early.
Enter Not100 XPOptional.
If a Tree Falls in a Forest...100 XP, 2 Regenerative Salves, Witch’s PendantOptional. Strong consumable and trinket value.
Deep Down250 XP, 25–50 Denarii, Master Light Bracers, Superior ShortswordDo this first. Armour plus the best early weapon.
Sacred Covenant250 XPStory. The blood mass at Laslea church.
Bad Blood700 XPStory. The mines, the escape and the first Brencis fight.

Prologue priority order

Deep Down → Dead Drop → If a Tree Falls in a Forest… → Blasphemy → the story quests. You will not fit all of them before sundown, and that is intended.

Ambrus Contract Lines

From Day 1 onward, most repeatable work in Vale Sangora comes from the Ambrus family, split into named lines: Collectors, Transports, Prisoners, Cellars and Dungeons. They are the reliable source of XP and skill points, and they are also the easiest content to over-commit to.

Ambrus contracts by line
LineContracts confirmedTypical reward
CollectorsWetland Helpers (D1), Unsavoury Solutions (D3), Bounty of the Mire (D4)250 XP plus Blood Leeches; skill point from D3 onward
TransportsRoadside Surprise (D2), Bloody Business (D3)250 XP, potions, skill point from D3
PrisonersFate’s Mercy (D3), Lucky Crossing (D4)250 XP plus skill point; Lucky Crossing unlocks the Swordmastery trainer
CellarsSeeing Red (D4)500 XP and 1x Skill Point
DungeonsEvil and Convenience (D2), Twists and Turns (D3)250 XP, recipes and amulets; skill point from D3

Day 1

Day 1 quests
QuestRewardPriority note
Smoke and Ashes150 XP, Burning Blood and Astral Communication abilitiesStory. Unlocks Compel Soul and shifts the Day Phase.
From AboveBriar Sloughs Points of Interest unlockedDo early — unlocks the rest of the region.
Briar Sloughs Soldier Camp2x Skill ManualsHigh value: two manuals for one clear.
Briar Sloughs Murohn’s Lair100 XP and a Skill ManualPairs with the camp above.
A Pilgrimage for Power: Bear Trouble75 XP, Ravenous Flock Manual, Quickcast AmuletLow XP, good trinket.
Ambrus’s Collectors: Wetland Helpers250 XP and 5x Blood LeechesFirst Collectors contract.

Day 2

Day 2 quests
QuestRewardPriority note
The Firebrand75 XPOptional.
Under Watchful Eyes250 XPOptional, solid XP.
Taking Back What’s MineYour weapons, recovered from Stoneward PostDo this first if you are under-geared.
Ambrus’s Transports: Roadside Surprise250 XP and a Kobold’s Blood potionStarts the Transports line.
Ambrus’s Dungeons: Evil and Convenience250 XP, Amulet of Endurance, Recipe for Minor Keen Eye Potion, 60 DenariiBest single reward on Day 2.

Day 3

Day 3 quests
QuestRewardPriority note
Shadow in the Woods1,000 XPBiggest XP payout of the opening week.
Ambrus’s Prisoners: Fate’s Mercy250 XP and 1x Skill PointSkill point.
Ambrus’s Collectors: Unsavoury Solutions250 XP, 11x Blood Leeches, 1x Skill PointSkill point.
Ambrus’s Transports: Bloody Business250 XP and 1x Skill PointSkill point.
Ambrus’s Dungeons: Twists and Turns250 XP and 1x Skill PointSkill point.

Day 3 is a skill-point day

Four of the five Day 3 quests pay a skill point. If you are behind on perks, this is the day to spend your time budget on.

Day 4

Day 4 quests
QuestRewardPriority note
Forge It Anew: Do Not Disturb250 XPOptional.
Star-Crossed Lovers100 Denarii, 100 XP, Recipe for Minor Vitality BalmGood cash plus a recipe.
Ambrus’s Cellars: Seeing Red500 XP and 1x Skill PointHighest XP on Day 4.
Ambrus’s Prisoners: Lucky Crossing250 XP, Ursul unlocked as Swordmastery trainerDo this if you build around the sword.
Ambrus’s Collectors: Bounty of the Mire250 XP, 1x Skill Point, 18x Blood LeechesSkill point.

Day 5

Day 5 quests
QuestRewardPriority note
A Good Deed Is Its Own RewardArtisanal Cardinal BracersArmour reward.
Buried Past (Pt. 1)N/ASetup beat — pays nothing yet.
The Gilded Gauntlet500 XP, 1x Skill Point, Ambrus’s Cuirass, Ambrus’s SwordBest overall haul of Days 1–5.

Sources

Related Guides

FAQ

How many quests are in The Blood of Dawnwalker?

We cannot give a verified total. What we can confirm is the full prologue set and the Day 1–5 set listed above. The game is designed so you cannot complete every quest in a single 30-day run, so a completionist count is not really the point.

Which early quest gives the best gear?

Deep Down in the prologue (Master Light Bracers and a Superior Shortsword), and The Gilded Gauntlet on Day 5 (Ambrus’s Cuirass and Ambrus’s Sword).

Do quests expire?

Yes. During the prologue, any quest still in progress when time passes sundown will fail. Later, quests expire simply because the 30-day window closes before you reach them.

Are Ambrus contracts worth doing?

They are the most reliable source of XP and skill points, with every line paying a skill point from Day 3 onward. The risk is spending too many time segments on them and missing story threads.