On this page · 4 sections
  1. Official Stance: Allowed, But No Official Tooling
  2. The Three Mod Types
  3. How Many Mods Are There?
  4. Safe Modding Checklist

Quick Answer

Mods are allowed in The Blood of Dawnwalker, and the community has already built a large catalogue. But there is no official mod SDK, no Steam Workshop integration, and no official mod manager — modding is community-driven, and you install and manage mods yourself.

As of September 24, 2026, Nexus Mods listed 519 mods for the game. That is a community catalogue count, not a fixed total; it changes as the catalogue changes.

Below is what is actually true about mod support, the three broad mod types you will encounter, and the safe way to think about installing them. This page does not link to or endorse specific mod files.

Official Stance: Allowed, But No Official Tooling

  • Mods are permitted under the game’s official guidelines.
  • No official mod SDK — there is no first-party development kit for mods.
  • No Steam Workshop — mods are not delivered through Valve’s workshop.
  • No official mod manager — you use third-party tools (e.g. Vortex, or manual installs) at your own discretion.

Community, not official

Everything you install is made by players, not Rebel Wolves or Bandai Namco. Treat mods as unofficial and back up your saves before adding them.

The Three Mod Types

Most Dawnwalker mods fall into one of three categories. They are not all installed the same way, and not all of them need the same helper tool.

Mod types
TypeWhat it isTypical install
PAKPackaged game-data overrides (models, textures, tweaks)Dropped into the game’s ~mods/Pak folder
INI ConfigConfiguration / tweak filesPlaced in the relevant config directory
UE4SSUnreal Engine script mods (Lua, logic changes)Requires the UE4SS framework installed

Not every mod needs UE4SS

A common assumption is that all mods require UE4SS. They do not — simple PAK and INI mods do not need it. Only script/Logic mods built on UE4SS require the framework. Likewise, PAK mods do not all share one identical install folder; follow each mod’s instructions.

How Many Mods Are There?

This is the number players search for, so here it is with the necessary caveat: on September 24, 2026, Nexus Mods listed 519 mods for The Blood of Dawnwalker. Because that is a live community catalogue, the figure should be read as "as of this date," not as a permanent property of the game.

Treat counts as dated

If you are reading this after late September 2026, check Nexus directly. The 519 figure is a snapshot, not a spec.

Safe Modding Checklist

  1. Back up your save files before installing anything.
  2. Read each mod’s install notes — PAK, INI and UE4SS are installed differently.
  3. Only install UE4SS if you actually use script mods that need it.
  4. Add mods one at a time so you can tell what breaks.
  5. Expect no official support if a mod causes issues.

Sources

Related Guides

FAQ

Does The Blood of Dawnwalker support mods?

Yes. Mods are allowed under the official guidelines. However, there is no official mod SDK, no Steam Workshop, and no official mod manager — modding is community-driven.

How many mods are there?

As of September 24, 2026, Nexus Mods listed 519 mods for the game. That is a community catalogue count at a point in time, not a fixed total, so treat it as dated.

Do all mods require UE4SS?

No. Only script/logic mods built on the UE4SS framework need it. Simple PAK and INI config mods do not require UE4SS.

Is there an official mod SDK or Workshop?

No. There is no official mod SDK, no Steam Workshop integration, and no official mod manager. All mod tooling is third-party and unofficial.

What are the main mod types?

Three: PAK (packaged data overrides), INI Config (tweak files), and UE4SS (Unreal script mods that need the UE4SS framework). They are installed in different ways.